I used to call people, then I got into e-mailing, then texting, and now I just ignore everyone.
Just figured out how to pipe in the normal maps to the material, took a little messing around since they are on separate UV Tiles. This combined with the Ambient Occlusion definitely helps bring out the detailing.
Decided to try out some sculpting in zbrush, not exactly happy with my sculpting ability at the moment. I plan to take another attempt at sculpting out this character. Just wanted to see how difficult the process of going from zbrush to maya/vray with displacement mapping. Think I’ll do some texture painting in zbrush after I get the sculpting down!